Once play begins, skills are capped to level 12 (13 with Aptitude).In character generation, skills are capped to level 6 (7 with the Aptitude quality).that must be done in the "Spending Leftover Karma" step. In this step you cannot specialize a Skill Group, as it would break it up.Specializations can never apply to a skill group, and once purchased they "break up" the skill group preventing them from ever being raised together as a skill group again.Specializations give you +2 dice pool when applicable. You may also purchase Specializations with your " skill points".That must be done in the "Spending Leftover Karma" step. In this step you cannot separate skill levels from the skill group level (if any).Skill groups are listed on page 90 (e.g.A skill group increases all skills in the group by 1 level.Increasing a Skill Group costs 1 " skill group point".Increasing a Skill costs 1 " skill point" per level.Interests and Street Knowledge skills are tested with (Knowledge skill) + (Intuition).Academic and Professional skills are tested with (Knowledge skill) + (Logic).Knowledge Skills when first selected must be either Academic, Interests, Professional or Street depending on how your character learned it.You start with one native language as well (indicated by a "N" on the character sheet).In character generation, the language skill level cannot exceed 6.Language Skills are tested with (Language Skill) + (Intuition).They can only be used for Language and Knowledge skills.You are given free "Knowledge and Language" skill points equal to (Intuition + Logic) * 2.Your Skill Priority Level gives you a certain number of points (ranges from 18 to 46 " skill points", 0 to 10 " skill group points").Skills are classified as either Active, Knowledge or Language.
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